Website powered by

Duellum 3D assets showcase

These are the 3D assets I made for an unreleased project called Duellum.
Duellum is an isometric turn-based strategy game set in an industrial, dark underworld.
During this project I worked with two other artist:
Cal van den Hoofdakker: Lead artist, Environment concept artist.
Mercedes Aartsen: Prop concept artist.

A full render of a possible environment.

A full render of a possible environment.

An animated render of the door.

An in-depth texture render of the door.

An in-depth texture render of the door.

A high-poly render and a low-poly render, including the poly count of the door

A high-poly render and a low-poly render, including the poly count of the door

An animated render of the alter.

An in-depth texture render of the alter.

An in-depth texture render of the alter.

A high-poly render and a low-poly render, including the poly count of the alter.

A high-poly render and a low-poly render, including the poly count of the alter.

An animated render of the chest.

An in depth texture render of the chest.

An in depth texture render of the chest.

A high-poly render and a low-poly render, including the poly count of the chest.

A high-poly render and a low-poly render, including the poly count of the chest.

An animated render of the pillars.

An in depth texture render of the pillars.

An in depth texture render of the pillars.

A low-poly render, including the poly count of the pillars.

A low-poly render, including the poly count of the pillars.

An animated render of a modular wall piece.

An in depth texture render of a modular wall piece.

An in depth texture render of a modular wall piece.

An in depth texture render of a few small decor assets.

An in depth texture render of a few small decor assets.

Cal van den Hoofdakker's concept art.

Cal van den Hoofdakker's concept art.

Mercedes Aartsen's concept art.

Mercedes Aartsen's concept art.